Rooms beyond reality
Interiors become containers for imagination A crescent moon, clouds and planets meet soft textiles, stone and metallic structures
Optics microstructures
Product visualizations of camera assemblies and chips, using layered structures, separation and directed light to reveal intricate details
The mechanical hand
A red sphere anchors an animation of a robotic hand lifting, articulating and grasping A neutral setting highlights the contrast between metal and flexible surfaces
Imagined worlds
From a colorful fantasy street to a pink gramophone in a field, characters, objects and environments come together in narrative 3D scenes
Play feedback
Interface studies for a game lobby, level selection and results Environmental artwork sets the mood while controls and performance data retain clear hierarchy
Printed matter
Packaging and graphic layout studies using blue and white boxes, line drawings and fine typography Repetition, negative space and alignment establish rhythm
Transparent forms
A rendering series centered on phones with transparent backs Black and white finishes and multiple views reveal the cameras, frames and internal visual layers
Cinematic environments
Orbital stations, desert aircraft and rain-soaked streets use light, scale and perspective to build visual narratives, alongside a science-fiction prop study
Camera body
Large circular camera modules anchor studies of pale green, textured white and violet phone bodies, with attention to material and lighting
Devices in daily use
Mobile interface studies spanning device connection, training records, content filters, updates and feedback, connected through consistent layouts and color cues
Materials in motion
Motion experiments with glowing spheres, flexible filaments and metallic surfaces, exploring particle density, reflections and moving forms
Objects in context
Product-like forms placed in surreal environments: a luminous ring within a particle field, and a red-and-white object on cold water
Products in shadow
Dark rocks, angular structures and localized light frame phones and camera components, with an emphasis on silhouette, construction and material edges
Mechanical studies
Mechanical ribs, seating structures and piston assemblies become subjects for visual study, presented through restrained poster layouts
Signs color
Two compositions centered on graphic symbols and broad fields of color: a mint-green football poster, and metallic discs with repeated lettering on blue
Posters in motion
Graphic language extended into time Moving geometric shapes and a shifting line-drawn rabbit bring rhythm to vertical posters
Glass light
A screen recording of a glass-light effect, showing the node network, colored refractions, linear structures and parameter changes in the viewport
Selected 3D reels
Two 3D reels bringing together products, landscapes, interiors, mechanical structures and abstract material studies
Pixel fishing
A pixel-art browser fishing game built around casting, collecting and unlocking fishing spots, with a collection guide, equipment shop and achievements
Gesture game
A browser experiment combining hand tracking, real-time particles and sound, using pinching, open-hand gestures and drawn paths to control holographic effects